//==============================//
// PROJECT OVERLOAD SOURCE MOD	//
//------------------------------//
// Shared definitions file		//
// Based on SecobMod DEF file	//
//==============================//
#ifndef OVERLOAD_SHAREDDEFS_H
	#define OVERLOAD_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif


//==============
// BASE DEFINES
//==============
#define HL2_EPISODIC	// Fograin92: We are using EPISODIC content

// SecobMod stuff
#define SecobMod__Enable_Fixed_Multiplayer_AI // Fograin92: Def used to enable AI fixes from SecobMod, important one !!! It can also be used to turn ON/OFF A.I for developement purposes
#define SecobMod__MULTIPLAYER_LEVEL_TRANSITIONS // Allow automatic level changes if all players are in the transition zone (percentage can be modified).
#define SecobMod__SAVERESTORE // Carries over loadouts from map to map. Only works if MULTIPLAYER_LEVEL_TRANSITIONS are enabled.
#define SecobMod__ALLOW_VALVE_APPROVED_CHEATING //Allow sv_cheats to work.
//#define SecobMod__USE_CSS_LADDERS // Fograin92: I left that here but I think the ladder code will be rewritten
#define SecobMod__BG_FIX //Stops the MOTD/Briefing Panel and the Class Menu from showing on main menu maps.
#define SecobMod__FIX_SHOTGUN_FAST_SWITCH_BUG //Fixes a bug in the shotgun code - Community fix submitted fix by SubZero.

#endif // OVERLOAD_SHAREDDEFS_H